Skull Cracker | |
---|---|
Developer(s) | CyberFlix |
Publisher(s) | GTE Entertainment |
Director(s) | Rand Cabus |
Producer(s) | Robb Dean |
Designer(s) | Robb Dean |
Programmer(s) | Don McCasland Bill Appleton |
Artist(s) | Eric Whited Anthony S. Taylor |
Writer(s) | Mark Cabus |
Composer(s) | Scott Scheinbaum |
Platform(s) | Windows, Mac OS |
Release | 1996 |
Genre(s) | Beat 'em up |
Mode(s) | Single-player |
Skull Cracker is a 1996 supernatural beat 'em up video game[1] developed by American studio CyberFlix and published by GTE Entertainment on Macintosh and Windows. It is sometimes considered a spiritual successor to the 1991 title Creepy Castle, which the game's head of technology William Appleton had previously written for Reactor Inc. Skull Cracker was conceptually designed by Ben Calica.[2]