Smash TV | |
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Developer(s) | Williams (arcade) Probe Software (Genesis, Master System, Game Gear, Spectrum) Beam Software (NES, SNES) Probe Software (C64) |
Publisher(s) | Williams |
Designer(s) | Eugene Jarvis |
Programmer(s) | Mark Turmell |
Artist(s) | John Tobias Tim Coman |
Composer(s) | List
|
Platform(s) | Arcade, Amstrad CPC, Atari ST, Amiga, Commodore 64, Game Gear, Genesis, Master System, NES, SNES, ZX Spectrum |
Release |
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Genre(s) | Multidirectional shooter |
Mode(s) | Single-player, two-player co-op |
Arcade system | Midway Y Unit |
Smash TV is a 1990 arcade video game created by Eugene Jarvis and Mark Turmell for Williams Electronics Games.[1] It is a twin-stick shooter in the same vein as 1982's Robotron: 2084, which was also co-created by Jarvis. The Super Nintendo Entertainment System, Genesis, Master System, and Game Gear versions are titled Super Smash TV.
The plot centers on a dystopian television game show in the then-future year of 1999, where one or two contestants shoot attackers in order to survive while collecting money, prizes, and temporary power-ups. The show is taped in front of a live studio audience and broadcast via satellite worldwide. Once all of the challengers in each arena have been massacred, the contestant(s) proceeds to the next room. One room in each level contains a boss which ends the level when defeated.