Social software (research field)

In philosophy and the social sciences, social software is an interdisciplinary research program that borrows mathematical tools and techniques from game theory and computer science in order to analyze and design social procedures. The goals of research in this field are modeling social situations, developing theories of correctness, and designing social procedures.[1]

Work under the term social software has been going on since about 1996, and conferences in Copenhagen, London, Utrecht and New York, have been partly or wholly devoted to it. Much of the work is carried out at the City University of New York under the leadership of Rohit Jivanlal Parikh, who was influential in the development of the field.

  1. ^ Pacuit (2005), p.10