Soma | |
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Developer(s) | Frictional Games |
Publisher(s) | Frictional Games |
Director(s) | Thomas Grip |
Writer(s) | Mikael Hedberg |
Composer(s) | Mikko Tarmia |
Engine | HPL Engine 3 |
Platform(s) | |
Release |
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Genre(s) | Survival horror |
Mode(s) | Single-player |
Soma (stylized as SOMA) is a survival horror video game developed and published by Frictional Games.[1][2] The game was released on 22 September 2015 for Microsoft Windows, OS X, Linux, and PlayStation 4,[3] and on 1 December 2017 for Xbox One.[4]
Soma takes place on an underwater remote research facility containing machinery that exhibits human characteristics such as consciousness. Simon Jarrett, a fish-out-of-water protagonist, finds himself there under mysterious circumstances and embarks upon discovering its history, while trying to make sense of his predicament and potential future.[5][6]
Soma's gameplay builds on the conventions established in the previous horror titles of Frictional Games, including an emphasis on stealthy evasion of threats, puzzle-solving, and immersion. However, in a break with this tradition, it also de-emphasizes aspects such as inventory management in favour of a tighter focus on narrative. Soma received generally favorable reviews from critics, who praised its story, themes, atmosphere, sound design, and voice acting, but criticized its enemy design and encounters.