This article may need to be rewritten to comply with Wikipedia's quality standards. (April 2012) |
Soul of the Ultimate Nation | |
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Developer(s) | Webzen |
Publisher(s) | Webzen (Korea, South America, Australia, Europe, rest of Asia) The9 (China) GameOn (Japan) NHN (North America & UK) via ijji Ingamba (Russia) |
Composer(s) | Howard Shore |
Platform(s) | Windows |
Release | April 19, 2007 (Taiwan) May 24, 2007 (China), April 21, 2008 (Japan), October 21, 2009 (Europe, South America, Australia, rest of Asia), late 2009 (North America), 2011 (Russia) |
Genre(s) | Fantasy MMORPG |
Mode(s) | MMO |
Soul of the Ultimate Nation (often abbreviated as S.U.N.) was a fantasy-based massive multiplayer online role-playing game (MMORPG) produced by Webzen, a Korean-based company. It was operated in South Korea by Webzen and in mainland China by The9. The game was launched in Taiwan on April 19, and in China on May 24, 2007 as a paid online service[1] and closed on July 3, 2013.[2][3]
In December 2005, Webzen sold an export contract for the game to The9 for $13 million USD in total, which at the time was the largest single export transaction in Korea's online game history.[4] In 2006, S.U.N. was selected as the most anticipated online game at the 2nd Annual 'Best Online Game Selection' in China.[5] In a survey by Gametrics, the largest Internet cafe survey website in Korea, S.U.N. was ranked among the top 10 games in Korean Internet cafes.[6] Also, S.U.N. received the award at the Digital Contents Awards by Ministry of Information and Communication and SK Telecom[7] in 2006.