Soulcalibur VI

Soulcalibur VI
Cover art featuring Mitsurugi and Geralt of Rivia
Developer(s)Bandai Namco Studios
Dimps
Publisher(s)Bandai Namco Entertainment
Director(s)Yoshinori Takahashi
Producer(s)Michinori Ozawa
Motohiro Okubo
Designer(s)Tomofumi Oosaka
Takashi Yoshida
Programmer(s)Masanori Ota
Artist(s)Takuji Kawano
Hiroaki Hashimoto
Writer(s)Sohei Kamada
Composer(s)Junichi Nakatsuru
SeriesSoulcalibur
EngineUnreal Engine 4
Platform(s)PlayStation 4
Windows
Xbox One
ReleaseOctober 19, 2018
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Soulcalibur VI is a 2018 fighting video game developed by Bandai Namco Studios and Dimps, and published by Bandai Namco Entertainment. As the seventh main installment and reboot of the Soulcalibur series, it was released for the PlayStation 4, Windows, and Xbox One on October 19, 2018. The game revisits events from the first installment, set in the 16th century, with the aim of "uncovering hidden truths." Players engage in combat as they select from a diverse roster of characters, including both returning favorites and new additions.

Soulcalibur VI retains classic mechanics like the 8-Way Run and Guard Impact while introducing innovative gameplay features such as Reversal Edge and a revamped Soul Charge system. The narrative unfolds through two main modes: Soul Chronicle and Libra of Soul. Soul Chronicle presents a linear story focused on the main characters and the threat of Nightmare, featuring individual character storylines that provide depth to the overarching plot. In contrast, Libra of Soul allows players to create a custom character, known as the Conduit, who navigates a journey to close astral fissures and confront the rogue scientist Azwel, ultimately shaping the fate of the world through player choices.