Space Channel 5: Part 2

Space Channel 5: Part 2
Japanese Dreamcast box art
Developer(s)United Game Artists[a]
Publisher(s)
Director(s)Yumiko Miyabe
Producer(s)Tetsuya Mizuguchi
Designer(s)Takumi Yoshinaga
Programmer(s)Hitoshi Nakanishi
Artist(s)Mayumi Moro
Writer(s)Takumi Yoshinaga
Composer(s)Naofumi Hataya
Kenichi Tokoi
Tomoya Ohtani
Mariko Nanba
SeriesSpace Channel 5
Platform(s)Dreamcast, PlayStation 2, PlayStation 3, Microsoft Windows, Xbox 360
Release
February 14, 2002
  • Dreamcast
    • JP: February 14, 2002
    PlayStation 2
    • JP: February 14, 2002
    • EU: February 12, 2003
    • NA: November 18, 2003
    Microsoft Windows
    • WW: February 22, 2011
    PlayStation 3
    • NA: October 4, 2011
    • EU: October 5, 2011
    • JP: October 5, 2011
    Xbox 360
    • WW: October 5, 2011
Genre(s)Music
Mode(s)Single player
Multiplayer

Space Channel 5: Part 2[d] is a music video game developed by United Game Artists. A direct sequel to the 1999 game Space Channel 5, the game was published for Dreamcast and PlayStation 2 in Japan in February 2002 by Sega. The PS2 version released worldwide in 2003 by SCEE (Mainland Europe) and Agetec (North America). The game later received a high-definition port to Microsoft Windows, Xbox 360 and PlayStation 3 in 2011 from Sega.

In a space age future, reporter Ulala takes on a group called the Rhythm Rogues and their leader Purge when they unleash a dancing madness on the galaxy. As Ulala, players engage in rhythm-based combat through scripted levels where Ulala mimics the actions of rivals in time to musical tracks. Alongside the single-player story campaign, there exists an endurance mode called Ulala's Dance and a multiplayer option for both modes.

Part 2 was produced over two years by many of the same staff; it was the team's last game prior to being merged with Sonic Team, and the last produced by Tetsuya Mizuguchi prior to leaving Sega in 2003. Shifting to 3D graphics from the pre-rendered videos of the first game, Mizuguchi included several features based on the team's wishes and feedback from the first game. The music was composed over the course of a year, and spawned four soundtrack albums. Part 2 was a critical and commercial success, with many critics citing it as superior to the original due to its polished mechanics and soundtrack.


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