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Space Quest: Chapter I – The Sarien Encounter | |
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Developer(s) | Sierra On-Line |
Publisher(s) | Sierra On-Line |
Designer(s) | Mark Crowe Scott Murphy |
Programmer(s) | Scott Murphy Ken Williams Sol Ackerman |
Artist(s) | Mark Crowe |
Composer(s) | Mark Crowe |
Series | Space Quest |
Engine | AGI |
Platform(s) | DOS, Macintosh, Apple II, Apple IIGS, Amiga, Atari ST |
Release | October 1986[1] |
Genre(s) | Adventure |
Mode(s) | Single-player |
Space Quest: Chapter I – The Sarien Encounter (commonly known as Space Quest I) is a graphic adventure game, created by Scott Murphy and Mark Crowe, and released in October 1986 by Sierra On-Line.[2] It is the first game in the Space Quest series, and sees players assume the role of a lowly janitor on a research ship, who becomes involved in stopping an alien race using a new form of technology for evil purposes.
The game was the first to be created by Murphy and Crowe, after working on other Sierra titles at the time such as King's Quest II. Part of their proposal included moving away from the serious, medieval settings of other titles, in favour of making a "fun, silly game", utilising Sierra's AGI engine.[3] Space Quest I became an instant hit, selling in excess of 100,000 copies to begin with,[citation needed] and spawned several sequels, beginning with Space Quest II in 1987.
A remake of the game by Sierra was released in 1991, featuring improved graphics and gameplay. In 1992, Adventure Comics created a three issue comic, based on the game's plot.[4]
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