Speculative design

Speculative design is a design practice concerned with future design proposals of a critical nature. The term was popularised by Anthony Dunne and Fiona Raby as a subsidiary of critical design. The aim is not to present commercially-driven design proposals but to design proposals that identify and debate crucial issues that might happen in the future.[1] Speculative design is concerned with future consequences and implications of the relationship between science, technology, and humans. It problematizes this relation by proposing provocative future design scenarios where technology and design implications are accentuated.[2] These design proposals are meant to trigger debates about the future rather than marketing products.[3]

  1. ^ Dunne, Anthony (2013). Speculative everything : design, fiction, and social dreaming. Fiona Raby. Cambridge, Massachusetts. ISBN 978-0-262-31850-1. OCLC 865508664.{{cite book}}: CS1 maint: location missing publisher (link)
  2. ^ Malpass, Matthew (2017). Critical design in context : history, theory, and practices. London. ISBN 978-1-4725-7517-3. OCLC 952854981.{{cite book}}: CS1 maint: location missing publisher (link)
  3. ^ Coulton, Paul; Burnett, Dan; Gradinar, Adrian (2016-06-17). "Games as Speculative Design: Allowing Players to Consider Alternate Presents and Plausible Features". DRS2016: Future-Focused Thinking. Vol. 4. doi:10.21606/drs.2016.15. ISBN 9781912294046. S2CID 53632887.