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Spider-Man 2: Enter: Electro | |
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Developer(s) | Vicarious Visions |
Publisher(s) | Activision |
Producer(s) | Todd Quincey Jefferson |
Designer(s) | Brent Boylen |
Programmer(s) | Chris McEvoy David Calvin Dmitriy Buluchevskiy |
Artist(s) | Yaming Di Carl Schell |
Writer(s) |
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Composer(s) | Todd Masten |
Platform(s) | PlayStation |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Spider-Man 2: Enter: Electro[a] is a 2001 action-adventure video game based on the Marvel Comics character Spider-Man. It was developed by Vicarious Visions and published by Activision exclusively for the PlayStation. It is the sequel to Spider-Man (2000) and directly follows the events of the game, as Spider-Man attempts to thwart a criminal conspiracy orchestrated by Electro. Like its predecessor, the game features several Spider-Man villains as bosses, including the Shocker, Hammerhead, the Lizard, Sandman, and Electro, as well as his charged-up Hyper-Electro persona, created exclusively for the game.
Enter: Electro received a mixed reception from critics, many of whom generally considered it a downgrade from its predecessor. The game has become notorious for having numerous details, including its entire final stage, modified after the September 11 attacks; originally set to take place on top of the World Trade Center, the setting was changed to a generic skyscraper following a release delay.
Enter: Electro was followed by Spider-Man and Spider-Man 2 for the home video game consoles and PlayStation Portable, based on the first two films released in 2002 and 2004, while the standalone sequel for the Game Boy Advance, Spider-Man: Mysterio's Menace, was released in September 2001.
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