Sports Car GT | |
---|---|
Developer(s) | Point of View (PS) Image Space Incorporated (PC) Westwood Pacific/Burst Studios |
Publisher(s) | Electronic Arts |
Engine | gMotor1 (PC) |
Platform(s) | PlayStation, Windows |
Release | PlayStation Windows
|
Genre(s) | Sim racing |
Mode(s) | Single-player, multiplayer |
Sports Car GT is a 1999 racing sim video game published by Electronic Arts (EA). Based on real-life sports car racing, it is a simulator but with a slight arcade-style gameplay.[2] It was developed by Image Space Incorporated (ISI) for Microsoft Windows, and by Point of View for PlayStation, resulting in two distinct versions.[3]
Sports Car GT was initially a project of Virgin Interactive until Electronic Arts bought its North American division from Westwood Studios.[3][4] Development began in early 1997 starting as a licensed game based on the IMSA GT Championship, as part of a deal in which Virgin Interactive started sponsoring their Supreme GT Series.[5][6] The game underwent various titles[7] and was set to be released as Sports Car Supreme GT in October 1998[8] with licensed Professional SportsCar Racing (PSCR) branding shown on pre-release advertizing.[9][10][11] However amid Virgin Interactive's takeover, Electronic Arts decided to publish the game delayed to 1999 under the name Sports Car GT,[12] and it ended up without the official PSCR license.
The game features a range of licensed cars from manufacturers including BMW, McLaren, Porsche, Panoz, Vector, Mosler, Callaway, Lister and Saleen,[13] including their specific paintjobs from the 1998 and 1997 IMSA seasons,[14] as well as the roster of the championship's real tracks.[15] The PlayStation version of Sports Car GT received mixed or negative reviews, whereas the PC version received a favorable reception: it received a following and many mods have been developed for it.[16] It is a spiritual predecessor to rFactor and rFactor 2.[16]
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