Spriggan Mark 2: Re-Terraform Project | |
---|---|
Developer(s) | Compile |
Publisher(s) | Naxat Soft |
Producer(s) | Masamitsu Niitani |
Designer(s) | Yuichi Toyama |
Programmer(s) | Yuichi Toyama |
Artist(s) | Hiroki Kodama Kazuyuki Nakashima |
Writer(s) | Yuichi Toyama |
Composer(s) | Keiji Takeuchi |
Platform(s) | PC Engine Super CD-ROM² |
Release |
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Genre(s) | Horizontally scrolling shooter |
Mode(s) | Single-player |
Spriggan Mark 2: Re-Terraform Project[a] is a 1992 horizontally scrolling shooter video game developed by Compile and published in Japan by Naxat Soft for the PC Engine Super CD-ROM². It is a follow-up to Seirei Senshi Spriggan (1991). The game follows lieutenant Greg Erwin piloting the armed Bartholomeu armor and later the Spriggan Mark 2 in a war between two opposing forces to decide the fate of a space colony at Mars. The player must fight against waves of enemies to avoid collision with their projectiles and other obstacles, while intermissions between characters during gameplay advances the storyline.
Spriggan Mark 2 was produced over the course of ten months by Yuichi Toyama, who took upon the role of planner, programmer and scenario writer. The project originally began as a sequel to MUSHA, as Masamitsu Niitani asked the team to make a game featuring Greg Erwin as protagonist, with their goal being an anime-style shooter where characters would speak to the player during gameplay. It garnered generally favorable reception from critics, most of which reviewed it as an import title. The game was re-released for the Wii's Virtual Console and later included as part of the PC Engine Mini console in its western variants, marking its first official appearance in North American and European regions. According to Hiroyuki Maruyama of G.rev, the title was one of the main inspirations for Strania: The Stella Machina (2011).[1] It was followed by Spriggan Powered (1996).
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