Spyro: Enter the Dragonfly | |
---|---|
Developer(s) | Equinoxe Digital Entertainment Check Six Studios |
Publisher(s) | Universal Interactive |
Director(s) | Aryeh Richmond |
Producer(s) | Ricci Rukavina |
Designer(s) | Saji A. Johnson Joel Goodsell[1] |
Programmer(s) | John Bojorquez |
Artist(s) | Sean Ro |
Composer(s) | Stewart Copeland |
Series | Spyro |
Platform(s) | |
Release | PlayStation 2 GameCube |
Genre(s) | Platform, action-adventure |
Mode(s) | Single-player |
Spyro: Enter the Dragonfly is a 2002 platform game developed by Equinoxe Digital Entertainment and Check Six Studios for the PlayStation 2 and GameCube, and published by Universal Interactive. It is the fourth console game in the Spyro series and the sixth overall, being the first for either of its consoles and the first main entry to not be developed by Insomniac Games.
Named for the companions of the dragons in the setting, Enter the Dragonfly follows Spyro in his adventure to rescue 90 magical dragonflies that his returning enemy Ripto scattered around the Dragon Realms when he tried to abduct them.
Spyro: Enter the Dragonfly received mixed to negative reviews due to its short length, lack of originality, and numerous technical issues. This was caused by creative disagreements with the publisher and time constraints to meet the holiday 2002 deadline.[2] It was followed by the release of Spyro: A Hero's Tail by Eurocom in 2004.
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