Spyro: Enter the Dragonfly

Spyro: Enter the Dragonfly
Developer(s)Equinoxe Digital Entertainment
Check Six Studios
Publisher(s)Universal Interactive
Director(s)Aryeh Richmond
Producer(s)Ricci Rukavina
Designer(s)Saji A. Johnson
Joel Goodsell[1]
Programmer(s)John Bojorquez
Artist(s)Sean Ro
Composer(s)Stewart Copeland
SeriesSpyro
Platform(s)
ReleasePlayStation 2
  • NA: November 5, 2002
  • EU: November 29, 2002
GameCube
  • NA: November 19, 2002
  • EU: November 29, 2002
Genre(s)Platform, action-adventure
Mode(s)Single-player

Spyro: Enter the Dragonfly is a 2002 platform game developed by Equinoxe Digital Entertainment and Check Six Studios for the PlayStation 2 and GameCube, and published by Universal Interactive. It is the fourth console game in the Spyro series and the sixth overall, being the first for either of its consoles and the first main entry to not be developed by Insomniac Games.

Named for the companions of the dragons in the setting, Enter the Dragonfly follows Spyro in his adventure to rescue 90 magical dragonflies that his returning enemy Ripto scattered around the Dragon Realms when he tried to abduct them.

Spyro: Enter the Dragonfly received mixed to negative reviews due to its short length, lack of originality, and numerous technical issues. This was caused by creative disagreements with the publisher and time constraints to meet the holiday 2002 deadline.[2] It was followed by the release of Spyro: A Hero's Tail by Eurocom in 2004.

  1. ^ Cite error: The named reference davis was invoked but never defined (see the help page).
  2. ^ Spyro: Enter the Dragonfly Documentary (REMASTERED), retrieved December 11, 2022