Star Ruler | |
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Developer(s) | Blind Mind Studios |
Publisher(s) |
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Director(s) | Andrew Ackermann |
Programmer(s) | Lucas DeVries |
Artist(s) | James Woodall Michael Singleton |
Composer(s) | Artem Bank |
Engine | Irrlicht Engine |
Platform(s) | Windows |
Release | August 21, 2010
Digital Releases Boxed Releases |
Genre(s) | Real-time strategy / 4X |
Mode(s) | Single player Multi player |
Star Ruler is a space 4X / RTS hybrid developed and published by American company Blind Mind Studios.[6]
Star Ruler was first announced on July 5, 2009 in the Irrlicht Community Forums,[7] the game engine on which Star Ruler was based. It was released on August 21, 2010. The game was launched in retail outlets in the EU on August 16, 2011 via Iceberg Interactive and was planned to launch Mid-October in the US via Interactive Gaming Software (IGS). However this deal fell through and Star Ruler never launched in retail outlets in the United States.