Star Trek: Birth of the Federation | |
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Developer(s) | MicroProse |
Publisher(s) | Hasbro Interactive |
Producer(s) | Jeff Holzhauer Wella Lasola |
Designer(s) | Kyle Brink Bill Chinn |
Programmer(s) | Bill Chinn |
Artist(s) | Rima Litonjua |
Writer(s) | Kyle Brink Daniel Young |
Composer(s) | Steven Scherer |
Series | Star Trek: The Next Generation |
Engine | Falcon 4.0 |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | 4X, turn-based strategy |
Mode(s) | Single player, multiplayer |
Star Trek: Birth of the Federation (also known as Star Trek: The Next Generation: Birth of the Federation and Birth of the Federation) is a 4X turn-based strategy video game developed by MicroProse and published by Hasbro Interactive. The game was initially released in 1999 for Windows personal computers.
The game is set in the Star Trek fictional universe, specifically related to Star Trek: The Next Generation. The player takes control of one of five civilisations, either the Federation, Ferengi, Klingons, Romulans or Cardassians. Thirty other races from the Star Trek universe are included as minor races in the game. In addition to the strategy mode of the game, Birth of the Federation also features a 3D combat mode which uses the Falcon 4.0 engine.
The game's release was intended to tie-in with the film Star Trek: Insurrection. Birth of the Federation received average to good ratings from critics, who praised the look of the game but were critical of the AI of enemy factions, the research technologies and the time it took to play. It was compared to other games such as Master of Orion II and Sid Meier's Alpha Centauri.