Star Trek: The Promethean Prophecy | |
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Developer(s) | Trans Fiction Systems |
Publisher(s) | Simon & Schuster Interactive |
Designer(s) | Ron Martinez Jim Gasperini |
Series | Star Trek |
Platform(s) | MS-DOS, Mac, Apple II, Commodore 64 |
Release | 1986 |
Genre(s) | Text adventure |
Mode(s) | Single-player |
Star Trek: The Promethean Prophecy is a text adventure game developed by Trans Fiction Systems and published by Simon & Schuster Software in 1986 during the 20th anniversary of the Star Trek: The Original Series. The game was developed by Ron Martinez and Jim Gasperini who also worked on Hidden Agenda.[1] The player assumes the role of James T. Kirk captain of the USS Enterprise which has sustained heavy damage after being attacked by an unknown entity. A landing party headed by Kirk beams down to a nearby planet to find food for the ship's crew as the resources onboard became contaminated during the attack.[2][3]
Spock: ... leaking phaser coolants have contaminated the entire supply of raw protein substance we use for synthesis of the ship's foodstuffs.