Star Wars: Bounty Hunter | |
---|---|
Developer(s) | LucasArts[a] |
Publisher(s) | LucasArts[b] |
Director(s) | Jon Knoles |
Producer(s) | Joe Brisbois |
Designer(s) | Jon Knoles |
Programmer(s) | Priamos Georgiades |
Artist(s) | Ian Milham |
Writer(s) | Haden Blackman |
Composer(s) | Jeremy Soule |
Platform(s) | PlayStation 2 GameCube Nintendo Switch PlayStation 4 PlayStation 5 Windows Xbox One Xbox Series X/S |
Release | PlayStation 2 GameCube Nintendo Switch, PS4, PS5, Windows, Xbox One, Xbox Series X/S
|
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Star Wars: Bounty Hunter is a 2002 action-adventure video game developed and published by LucasArts for the GameCube and PlayStation 2.[1] The PlayStation 2 version was later re-released as a PlayStation 2 Classics title on PlayStation 4 on January 15, 2016. This version was given a limited physical run published and distributed by Limited Run Games on June 28, 2019. An enhanced version developed and published by Aspyr was released for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on August 1, 2024.
Bounty Hunter is a prequel to the 2002 film Star Wars: Episode II – Attack of the Clones, and a continuation of the comic book Jango Fett: Open Seasons by Haden Blackman and Ramón F. Bachs.
Set in the Star Wars Legends expanded universe, the title's story follows former Mandalorian warrior Jango Fett during his prime as a bounty hunter, and provides the backstory to the character's role in Attack of the Clones, explaining several elements from the film such as how he acquired his iconic ship, Slave I, met his future partner Zam Wesell, and was chosen as the genetic template for the clone troopers of the Grand Army of the Republic. In the game's overarching narrative, Fett is hired by the Sith Lord Darth Tyranus to eliminate the Dark Jedi Komari Vosa, and becomes entangled in an extensive "death stick" trafficking conspiracy while clashing with various criminal syndicates and an old rival.
The title received mixed-to-positive reviews from critics, who praised its graphics, length, sound and level design, and shooting mechanics. Criticism was aimed at the game's repetitive nature, camera control, and technical issues, while the bounty hunting system, which allows players to search each level for secondary targets with a price on their head and capture them dead or alive for a reward, was met with mixed reactions.
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