Star Wars Battlefront: Renegade Squadron | |
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Developer(s) | Rebellion Developments |
Publisher(s) | LucasArts |
Producer(s) | James Smith |
Designer(s) | Mike Rosser |
Programmer(s) | Richard May |
Artist(s) | Daniel Meeuws |
Writer(s) | Gordon Rennie |
Series | Star Wars: Battlefront |
Platform(s) | PlayStation Portable |
Release |
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Genre(s) | Third-person shooter |
Mode(s) | Single-player, multiplayer online |
Star Wars Battlefront: Renegade Squadron is a third-person shooter video game based on the Star Wars franchise. It is the third entry in the Star Wars: Battlefront series and the first handheld exclusive. It was released on October 9, 2007, in North America and later in Australia and Europe, as a PlayStation Portable (PSP) exclusive. Renegade Squadron was one of the first games available in a bundle pack with the newly released PSP redesign.
The game's single-player campaign follows the eponymous Rebel Alliance covert ops unit Renegade Squadron and depicts various battles throughout the Galactic Civil War from their perspective, starting with their formation by Han Solo prior to the Battle of Yavin, and ending with the Battle of Endor, which marked the defeat of Galactic Empire. The campaign is part of the now non-canonical Star Wars Legends continuity. The game also features several types of multiplayer modes. In contrast with previous titles in the series that require characters to have a set class, players in Renegade Squadron are able to build their character as they see fit.
Renegade Squadron received a mixed reaction from the video gaming community. The game was considered an improvement to its predecessor (the PSP version of Star Wars: Battlefront II) and it was praised for its customization options and online play, but the single-player campaign was criticized for being brief and shallow. Opinions on the graphics were mixed, and the controls were generally described as inadequate.