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Starglider | |
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Developer(s) | Argonaut Software |
Publisher(s) | Rainbird |
Designer(s) | Jez San Rick Clucas |
Platform(s) | Amiga, Atari ST, Amstrad CPC, Amstrad PCW, Apple II, ZX Spectrum, MS-DOS, Commodore 64 |
Release |
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Genre(s) | Space flight simulator |
Mode(s) | Single-player |
Starglider is a 3D video game published in 1986 by Rainbird. It was developed by Jez San under his company name Argonaut Software. The game is a fast-moving, first-person combat flight simulator, rendered with colourful wireframe vector graphics inspired by San's love of the 1983 Atari coin-op Star Wars.[1]
Starglider was originally developed for the 16-bit Amiga and Atari ST. Rainbird commissioned Realtime Games to produce 8-bit versions for the Amstrad CPC, Amstrad PCW, and ZX Spectrum (128K, with a cut-down 48K version without sampled speech or special missions), and for the IBM PC compatible with CGA. Solid Images were commissioned to produce versions for the Commodore 64 and Apple IIGS.
It was followed in 1988 by a sequel, Starglider 2, which uses filled-polygon graphics. The series inspired Argonaut to partner with Nintendo in creating the Super FX chip for Super NES in order to power the Star Fox series of hit games.