Street Fighter III | |
---|---|
Developer(s) | Capcom |
Publisher(s) | Arcade Capcom Dreamcast |
Producer(s) | Tomoshi Sadamoto Noritaka Funamizu (general producer) Yoshiki Okamoto (general producer) |
Designer(s) | Yasuhiro Seto Tomonori Ohmura Shinichiro Obata |
Programmer(s) | Kazuhito Nakai Tate Yas |
Artist(s) | Ball Boy Q Yu-suke D Kurita |
Composer(s) | Hideki Okugawa Yuki Iwai |
Series | Street Fighter |
Platform(s) | Arcade, Dreamcast |
Release | Arcade Dreamcast |
Genre(s) | Fighting |
Mode(s) | Up to 2 players simultaneously |
Arcade system | CP System III |
Street Fighter III: New Generation (Japanese: ストリートファイターIII -New Generation-) is a 1997 fighting game in Capcom's Street Fighter series, originally released as a coin-operated arcade game. The game's name as it appears on the cabinet is Three: A New Generation of Street Fighters.[5][6] Street Fighter III was produced for the CD-ROM-based CP System III hardware,[7] which allowed for more elaborate 2D graphics than the CPS II-based Street Fighter Alpha games (the previous incarnation of the Street Fighter series), while revamping many of the play mechanics. The game, which was designed as a direct sequel to Street Fighter II, initially discarded every previous character except for Ryu and Ken (hence the "New Generation" subtitle), introducing an all-new roster led by Alex. Likewise, a new antagonist named Gill took over M. Bison's role from the previous games as the new boss character.
Street Fighter III was followed by two updates: Street Fighter III: 2nd Impact in 1997 and Street Fighter III: 3rd Strike in 1999. A single home version of the game was released for the Dreamcast in a two-in-one compilation titled Street Fighter III: Double Impact, which also includes 2nd Impact. It was followed by Street Fighter IV, which was released in 2008.
The game had its U.S. debut at a mid-March tradeshow.