Street Fighter X Mega Man | |
---|---|
Developer(s) | Seow Zong Hui |
Publisher(s) | Capcom |
Programmer(s) | Seow Zong Hui |
Artist(s) | Seow Zong Hui George Papapetrou |
Composer(s) | Luke Esquivel |
Series | Mega Man Street Fighter |
Platform(s) | Microsoft Windows |
Release | December 17, 2012[1] |
Genre(s) | Action, platform |
Mode(s) | Single-player |
Street Fighter X Mega Man[a] is a crossover platform game created by Singaporean fan developer Seow Zong Hui. Initially developed as a fan game, Street Fighter X Mega Man later received support from Capcom, who assisted in the production of the game. Street Fighter X Mega Man was released as a free download from Capcom Unity on December 17, 2012. It celebrates the 25th anniversary of both Capcom's Mega Man and Street Fighter franchises. Gameplay mimicks the design of classic Mega Man games with Street Fighter characters substituting as important enemies encountered in the game.[1] The game received mixed to positive reviews by critics, with some common complaints relating to technical issues and a lack of a save feature. In response to the complaints, an update was released on January 28, 2013 titled Street Fighter X Mega Man V2, which added a password save feature and other fixes.
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