Street Fighter X Tekken

Street Fighter X Tekken
Street Fighter X Tekken
PlayStation 3 and Xbox 360 cover art featuring Street Fighter's Chun-Li and Ryu versus Tekken's Kazuya and Nina
Developer(s)Capcom
Dimps[a]
Publisher(s)Capcom
Director(s)Taisaku Okada
Producer(s)Yoshinori Ono
Designer(s)Taketoshi Sano
Yukiko Hokao
Tetsunosuke Seki
Programmer(s)Masahiro Taguchi
Takuo Katsura
Artist(s)Akira Toba
Kazuma Teshigahara
Toshio Ohashi
Writer(s)Emiko Kawasaki
Keisuke Sumiyoshi
Composer(s)Hideyuki Fukasawa
Platform(s)
ReleasePlayStation 3, Xbox 360
Windows
May 11, 2012[3]
iOS
September 19, 2012
PlayStation Vita
  • EU: October 19, 2012
  • NA: October 23, 2012
  • JP: October 25, 2012
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Street Fighter X Tekken[b] (pronounced "Street Fighter Cross Tekken") is a 2012 crossover fighting video game developed and published by Capcom for the PlayStation 3, Xbox 360, Windows and PlayStation Vita. The game features characters from both the Street Fighter franchise and Namco's Tekken series. In the game, each player selects two characters respectively and face other as duos in tag team fighting matches, with the objective to knock out one of the members from the opposing team (deplete the opponent's health). In addition to the game's multiplayer modes, the game also features a single-player Story mode with a plot revolving around a mysterious object called the "Pandora".

The game is the product of a partnership between Namco and Capcom that previously produced the role-playing game Namco × Capcom (2005). As Street Fighter X Tekken was made by Capcom (with Namco being involved more in the licensing of the Tekken cast), the gameplay is based on the 2D gameplay of Street Fighter, with projectile moves such as the Hadouken, as opposed to the Tekken series. Unique features in Street Fighter X Tekken include: the Gem System, which allows players to equip special gems to power-up various character attributes and Pandora Mode, in which a character's strength and abilities are temporarily augmented.

The game was well received by critics, who complimented the roster and deep game mechanics. Nevertheless, it fell short of Capcom's sales expectations. In addition, Capcom's release of downloadable content (DLC) for the game was met with criticism when it was revealed that the company was charging for access to characters that were already on the game disc.

  1. ^ Jackson, Mike. "Street Fighter X Tekken out before April 2012". ComputerAndVideoGames. Archived from the original on 2012-11-03.
  2. ^ "Capcom's Street Fighter X Tekken releasing March 9th in Europe". Archived from the original on 2014-08-12. Retrieved 2011-10-17.
  3. ^ "Street Fighter X Tekken on Steam". Store.steampowered.com. 2012-05-11. Archived from the original on 2012-05-26. Retrieved 2012-05-30.
  4. ^ SFxT confirmed for March, PC version announced – details Archived 2011-10-15 at the Wayback Machine. VG247 (2011-10-15). Retrieved on 2012-01-18.


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