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Strike Commander | |
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Developer(s) | Origin Systems |
Publisher(s) | Electronic Arts |
Director(s) | Chris Roberts |
Producer(s) | Chris Roberts |
Designer(s) | Chris Roberts Jeff George |
Programmer(s) | Jason Templeman Chris Roberts Paul Isaac Aaron Martin |
Artist(s) | Bruce Lemons Danny Garrett Chris Douglas Jake Rodgers |
Writer(s) | Gilbert P. Austin |
Composer(s) | Nenad Vugrinec Dana Karl Glover |
Platform(s) | x86 (DOS), FM Towns, PC-98 |
Release | April 1993[1] |
Genre(s) | Air combat simulation |
Mode(s) | Single-player |
Strike Commander is a combat flight simulation video game designed by Chris Roberts and released by Origin Systems for the PC DOS in 1993. Its 3D graphics-engine used both gouraud shading and texture-mapping on both aircraft-models and terrain, an impressive feat at the time. Significant plot elements were presented through in-game cut-scene animations, a hallmark storytelling vehicle from Chris Robert's previous Wing Commander games. Strike Commander has been called "Privateer on Earth", due to the mercenary role-playing in the game.
The game was mass released in 1994 as part of a Creative Labs bundle pack with Syndicate Plus, Ultima VIII: Pagan and Wing Commander II: Vengeance of the Kilrathi. It was also available in a CD bundle with Wing Commander: Privateer; both games included the core game, the expansion pack and voice pack on a single CD-ROM disc.
The game was re-released in 2013 on Gog.com with support for Windows and macOS.