Subpixel rendering

A simulation of subpixel rendering
"Aa" rendered in subpixel
The previous image, with the R, G and B channel separated and animated
Examples of pixel geometry, showing various arrangements of pixels and subpixels, which must be considered for subpixel rendering. LCD displays consisting of red, green, and blue subpixels (bottom right is the most typical example) are best suited to subpixel rendering.

Subpixel rendering is a method used to increase the effective resolution of a color display device. It takes advantage of each pixel's composition of individually addressable red, green, and blue components adjacent on the display matrix, called subpixels, and uses them as rendering units instead of pixels.

Subpixel rendering is primarily used for text rendering on standard DPI displays.

Despite the inherent color anomalies, it can also be used to render general graphics.