Sudden Strike | |
---|---|
Developer(s) | Fireglow Games |
Publisher(s) | |
Director(s) | Victor Streltsov |
Programmer(s) |
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Artist(s) | Dmitry Jempala |
Composer(s) | Igor Rzheffkin |
Series | Sudden Strike |
Platform(s) | Windows |
Release | |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
Sudden Strike, also known in Russia as Confrontation III (Russian: Противостояние III), is a real-time tactics computer game set in World War II and the first game in the Sudden Strike series. Released in 2000, the game was developed by Fireglow based in Russia and published by CDV Software of Germany.[3] In Russia, the game was marketed as a sequel to the 1996 real-time tactics game Counter Action (known as Confrontation (Russian: Противостояние) in Russia), made by many of the same developers.[4]
The player selects a faction (e.g. Soviets, Germans, or Allied forces) and gains control of many varied units such as infantry, tanks and artillery. The game focuses primarily on tactics, eschewing traditional real-time strategy resource gathering and base development.
Sudden Strike was a commercial success, with global sales of roughly 800,000 units by 2002.