This article's lead section may be too short to adequately summarize the key points. (February 2015) |
Summon Night: Swordcraft Story | |
---|---|
Developer(s) | Flight-Plan |
Publisher(s) | Banpresto (JP) Atlus (NA) |
Director(s) | Takayuki Kinoshita Hirokazu Kawase |
Designer(s) | Tomoyuki Murai Akira Yamamoto Shintarō Takagi |
Artist(s) | Shinichiou Otsuka |
Writer(s) | Akira Yamamoto |
Series | Summon Night |
Platform(s) | Game Boy Advance |
Release | |
Genre(s) | Action role-playing game |
Mode(s) | Single player, multiplayer |
Summon Night: Swordcraft Story (サモンナイト クラフトソード物語, Samon Naito Kurafutosōdo Monogatari), is a 2003 action role-playing game developed by Flight-Plan for the Game Boy Advance. It is a spinoff of the Summon Night series of games. It was first released in Japan in April 2003, published by Banpresto. An English localized version was released in North America by Atlus in July 2006. A sequel, Summon Night: Swordcraft Story 2, was released in Japan in August 2004, and North America in October 2006.