Super Mario 64 DS | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Director(s) | Shinichi Ikematsu |
Producer(s) | Shigeru Miyamoto |
Designer(s) | Makoto Miyanaga |
Programmer(s) | Toshihiko Nakago Toshio Iwawaki |
Artist(s) | Michiho Hayashi Kenji Shinmoto |
Writer(s) | Motoi Okamoto |
Composer(s) | Kenta Nagata |
Series | Super Mario |
Platform(s) | Nintendo DS |
Release | |
Genre(s) | Platform, action-adventure |
Mode(s) | Single-player, multiplayer |
Super Mario 64 DS[a] is a 2004 platform game developed and published by Nintendo as a launch game for the Nintendo DS. Super Mario 64 DS is a remake of the 1996 Nintendo 64 game Super Mario 64, with new graphics, characters, collectibles, a multiplayer mode, and several extra minigames. As with the original, the plot centers on rescuing Princess Peach from Bowser. Unlike the original, Yoshi is the first playable character, with Mario, Luigi, and Wario being unlockable characters in early phases of the game.
Nintendo revealed Super Mario 64 DS as a multiplayer demonstration at E3 2004, and released it in November 2004. Nintendo Entertainment Analysis and Development, who produced the original version of the game, first displayed the game as a multiplayer demonstration at the 2004 E3 titled Super Mario 64 ×4. In addition to updated graphics, the remake includes new characters, a multiplayer mode, and minigames. As with the original title, the plot of Super Mario 64 DS centers on rescuing Princess Peach from Bowser, with slight changes to accommodate the additional characters.
The game received generally positive reviews from critics, who praised its single-player mode, graphics and the changes made from the original game. However, it was criticized for its multiplayer mode and lack of analog controls. The game is the tenth best-selling Nintendo DS game, with over 11.06 million copies sold by 2018. Super Mario 64 DS was re-released on the Wii U's Virtual Console service across 2015 and 2016.
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