Super Street Fighter IV | |
---|---|
Developer(s) | Dimps Capcom |
Publisher(s) | Capcom |
Director(s) | Taisaku Okada |
Producer(s) | Yoshinori Ono |
Designer(s) | Hirotoshi Shiozaki Atsushi Tamamura Mitsuo Matsuyama |
Artist(s) | Daigo Ikeno |
Composer(s) | Hideyuki Fukasawa |
Series | Street Fighter |
Platform(s) | PlayStation 3, Xbox 360 |
Release |
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Genre(s) | Fighting |
Mode(s) | Single-player, competitive multiplayer |
Arcade system | Taito Type X2 |
Super Street Fighter IV (スーパーストリートファイター IV, Sūpā Sutorīto Faitā Fō) is a 2.5D fighting game produced by Capcom. It is an updated version of Street Fighter IV and has been said to mark the definitive end of the Street Fighter IV series.[1] Having been deemed too large an update to be deployed as DLC, the game was made into a standalone title but given a lower price than that of a full retail game.[2] It was released in April 2010 for the PlayStation 3 and Xbox 360.[3] Super Street Fighter IV: 3D Edition was released as one of the launch titles for the Nintendo 3DS, with 3D functionality, on February 26, 2011, in Japan.[4] The game has sold 1.9 million units worldwide,[5] while the 3D Edition for the 3DS has sold an additional 1.1 million units worldwide.[5]