Supreme Commander | |
---|---|
Developer(s) | Gas Powered Games[a] |
Publisher(s) | |
Producer(s) | Kent McNall Gary Wagner |
Designer(s) | Chris Taylor Bradley Rebh John Comes |
Programmer(s) | Jonathan Mavor |
Artist(s) | Kevin Pun Steven Thompson |
Writer(s) | Jason Janicki Evan Pongress Bradley Rebh |
Composer(s) | Jeremy Soule |
Platform(s) | Microsoft Windows, Xbox 360 |
Release | Microsoft WindowsXbox 360 |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
Supreme Commander (sometimes SupCom) is a 2007 real-time strategy video game designed by Chris Taylor and developed by his company, Gas Powered Games. The game is considered to be a spiritual successor, not a direct sequel, to Taylor's 1997 game Total Annihilation,[1] and also the Spring remake. First announced in the August 2005 edition of PC Gamer magazine,[2] the game was released in Europe on February 16, 2007, and in North America on February 20.
The standalone expansion Supreme Commander: Forged Alliance was released on November 6 of the same year. The sequel, Supreme Commander 2, was released in 2010. Nowadays, the original Supreme Commander is played through the community client called Forged Alliance Forever; the game has been further developed and balanced, and offers a wide variety of community mods.[3]
The gameplay of Supreme Commander focuses on using a giant bipedal mech called an Armored Command Unit (ACU), the so-called "Supreme Commander", to build a base, upgrading units to reach higher technology tiers, and conquering opponents. The player can command one of three factions: the Aeon Illuminate, the Cybran Nation, or the United Earth Federation (UEF). The expansion game added the Seraphim faction. Supreme Commander was highly anticipated in pre-release previews, and was well received by critics, with a Metacritic average of 86 out of 100.[4]
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