Swagman | |
---|---|
Developer(s) | Core Design |
Publisher(s) | Eidos Interactive |
Producer(s) | Jeremy Heath-Smith Troy Horton |
Designer(s) | Richard Morton |
Programmer(s) | Chris Long |
Artist(s) | James Ryman |
Writer(s) | Vicky Arnold |
Composer(s) | Nathan McCree |
Platform(s) | PlayStation, Sega Saturn |
Release | Saturn PlayStation |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Swagman is a 1997 action-adventure video game developed by Core Design and published by Eidos Interactive in Europe for the Sega Saturn and in North America for the PlayStation.[2] In the game, players assume the role of Zack and Hannah to free the imprisoned Dreamflight fairies and stop the villain Swagman from unleashing his horde of monsters upon the world, whose inhabitants cannot wake up from their nightmares. The title was developed in conjunction with other projects at Core Design, taking influence from the works of Tim Burton. Versions for both the 32X and Atari Jaguar CD were announced but not released. It was received with mostly positive reception from critics.
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