Swagman (video game)

Swagman
Developer(s)Core Design
Publisher(s)Eidos Interactive
Producer(s)Jeremy Heath-Smith
Troy Horton
Designer(s)Richard Morton
Programmer(s)Chris Long
Artist(s)James Ryman
Writer(s)Vicky Arnold
Composer(s)Nathan McCree
Platform(s)PlayStation, Sega Saturn
ReleaseSaturn
PlayStation
  • NA: 1997
  • EU: 7 July 1997
Genre(s)Action-adventure
Mode(s)Single-player

Swagman is a 1997 action-adventure video game developed by Core Design and published by Eidos Interactive in Europe for the Sega Saturn and in North America for the PlayStation.[2] In the game, players assume the role of Zack and Hannah to free the imprisoned Dreamflight fairies and stop the villain Swagman from unleashing his horde of monsters upon the world, whose inhabitants cannot wake up from their nightmares. The title was developed in conjunction with other projects at Core Design, taking influence from the works of Tim Burton. Versions for both the 32X and Atari Jaguar CD were announced but not released. It was received with mostly positive reception from critics.

  1. ^ Cite error: The named reference SSMSSATsgn was invoked but never defined (see the help page).
  2. ^ Proudlove, Peter (February 1997). "ProPreview: Core... it's a Swagman". PlayStation Pro. No. 4. IDG Media. pp. 56–57.