This article's plot summary may be too long or excessively detailed. (January 2009) |
Tales of Phantasia: Narikiri Dungeon | |
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Developer(s) | Wolfteam |
Publisher(s) | Namco |
Director(s) | Kenichi Suzuki |
Producer(s) | Shigeru Yokoyama Shinichiro Okamoto |
Designer(s) | Kosuke Fujishima |
Writer(s) | Noshin Shinmen |
Composer(s) | Shinji Tamura Motoi Sakuraba Toshiki Aida |
Series | Tales |
Platform(s) | Game Boy Color |
Release |
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Genre(s) | Role-playing video game |
Mode(s) | Single-player |
Tales of Phantasia: Narikiri Dungeon (テイルズ オブ ファンタジア なりきりダンジョン, Teiruzu Obu Fantajia Narikiri Danjon) is a role-playing video game for the Game Boy Color released by Namco on November 10, 2000, selling 136,000 copies.[1] Tales of Phantasia: Narikiri Dungeon's characteristic genre name is Dungeon RPG (ダンジョンRPG, Danjon RPG). It is the first sequel in the Tales series, which normally does not have connected storylines. The story begins 205 years after the beginning of Tales of Phantasia.
Due to the limits of the Game Boy, the game uses a battle system called Petit LMBS, a turn-based variation on the Linear Motion Battle System used by the rest of the series. As in normal LMBS, the player controls only one character and does so via button combinations instead of a dialog choice, while party members are computer-controlled. A remake of the game was later released on PlayStation Portable called Tales of Phantasia: Narikiri Dungeon X.