Tales of Rebirth | |
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Developer(s) | Namco Tales Studio |
Publisher(s) | Namco Namco Bandai Games (PSP) |
Director(s) | Eiji Kikuchi Kiyoshi Nagai Akiyoshi Sarukawa |
Producer(s) | Makoto Yoshizumi |
Designer(s) | Kazuya Ishizuka |
Artist(s) | Mutsumi Inomata |
Writer(s) | Hiramatsu Masaki |
Composer(s) | Motoi Sakuraba Shinji Tamura |
Series | Tales |
Platform(s) | PlayStation 2, PlayStation Portable |
Release | PlayStation 2
|
Genre(s) | Action role-playing game |
Mode(s) | Single-player, Multiplayer |
Tales of Rebirth (Japanese: テイルズ オブ リバース, Hepburn: Teiruzu Obu Ribāsu) is a Japanese action role-playing game published for the PlayStation 2. It is the sixth main entry of Namco's Tales series of video games. The game was developed by Namco Tales Studio and published by Namco. The game was released for the PlayStation 2 on December 16, 2004, and then later re-released on the PlayStation Portable on March 19, 2008. Rebirth, set in a world populated by humans (Huma) and beast people (Gajuma), follows the adventures of Veigue Lungberg, a human whose friend Claire Bennett is kidnapped by agents of Agarte, heir to the throne of the kingdom of Karegia. Setting out to rescue Claire, Veigue and those who join him becomes entangled in escalating racial conflicts consuming the land.
As with previous Tales games, it features an action-based battle system, called the Three-Line Linear Motion Battle System. The game was developed by the 2D Tales development unit Team Destiny. The characters were designed by Mutsumi Inomata, who had previously worked on Tales of Destiny. The scenario, written by Hiramatsu Masaki, dealt extensively with issues of coexistence between races and ethnic conflicts. The game has received positive reviews and strong sales in Japan, with the PlayStation 2 version eventually selling over 600,000 units and the PSP re-release selling over 83,000. Western sites have been positive about the game, though neither version of the game have received English localizations.