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A fact from this article appeared on Wikipedia's Main Page in the "Did you know?" column on November 15, 2019. The text of the entry was: Did you know ... that Red Dead Redemption 2 was developed by a team of 1,600 people? | |||||||||||||
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Reviewer: CR4ZE (talk · contribs) 15:25, 29 December 2019 (UTC)
It seems fitting that I come out of WP hibernation to take this, in part because of the massive backlog at WPVG currently, in part because of my affinity for the series, but also that I have a history of collaborating with you on content for another little game Rockstar did a few years' back. I've outlawed away countless hours into this one and look forward to diving into the article. Expect my comments in full by next year... ;-) CR4ZE (t • c) 15:25, 29 December 2019 (UTC)
P.S. if your other noms are still awaiting comments by the time I'm finished with this one, I may be able to take a look at them as well. CR4ZE (t • c) 15:28, 29 December 2019 (UTC)
Reviewed revision (as of 0:02, December 9, 2019)
Lead
1 Production
... and found the idea of a gang "too compelling to turn away"" meaning not clear here, and I note the wording is pulled directly from the source. Perhaps try "the idea of a gang narrative", "gang drama", "gang story" or similar.
to facilitate development among 1,600 people ..." this could be expounded to state that there were 1,600 developers, but a full team (composed of who exactly?) of more than 2,000.
1.1 Story and setting
Individual pedestrian actors had scripts of around 80 pages in length" in total or each?
The citizens in the game feature a contrast between rich and poor" awkward statement: perhaps simply drop "feature a ..."?
... Houser described it as "more like Thackeray than Hemingway", with a wide variety of characters" this won't mean much to casual readers. Could you illustrate what is meant here a little better?
The developer redesigned the opening chapter throughout development for its extensive length, which Houser considered important due to its placement within the game" the meaning of this statement is unclear, so I think this sentence could be recast.
1.2 Character development
700 of whom share the game's 500,000 lines of dialogue" what is meant here? The other 500 voice actors don't share the game's dialogue?
a total of around 60 or 70 cameras were used" at once or in total?
which could be demonstrated in a previsualization format" so they were rendered in this format?
Unsworth noted that Arthur is controlled by neither the storytellers nor the player, but consists of "a delicate push and pull between the two"" Arthur consists of a delicate push and pull? Please clarify.
Davis felt that Dutch was motivated ... powerful figures in their areas" the "he" that is the subject of this sentence switches between Davis and Dutch: please recast to avoid confusion.
... according to Davis ..." just checking punctuation here—is it the first part or the second part of this sentence being attributed to Davis, or is it both? Just double-check what is meant here, and action if necessary.
and enjoyed her equality to Arthur instead of a love story" what does this mean?
1.3 Technical and gameplay development
some sort of revelation that made Arthur feel differentdifferent from what, exactly?
1.4 Music production
At one point during development, he used around 15 stems" I've already fixed this for you, but I note that the wikilink here (to stem (music)) was incorrect. A stem in music notation is different to what Jackson refers to here.
2.2 Promotion
A trailer released on August 9 ..." the date given by the source is 4 May 2018; also, the accessdate field says 2 May. The third trailer (in the sentence prior) was released on this date. Are you sure you've used the correct source here, and is the statement correct?
while the "Ultimate Edition" features additional online content" does the "Ultimate Edition" of the game also feature the single-player content from the "Special Edition"? If so, say "features further additional online content" or similar.
Media
References
Outside GA scope
I'd like to offer some friendly suggestions to improve the article that are not required for this review. You may consider these after (or during) the review should you wish, or not at all.
Rockstar had tested ... to the consoles" → could this sentence be recast to avoid saying "the consoles" twice? Similar observation in second sentence of 1.3 Technical and gameplay development.
the team was not specifically inspired by film or art but rather real locations, noting that they ...")
Rockstar designed the game world so that it responds to the ongoing narrative" having played through the game, I know there is more to unpack here (if it can be supported through reliable sources). How does the game world change through the narrative?
The team attempted to give the player more freedom with Arthur's relationship with other characters" although this is expanded upon in the next part of the sentence, it remains unclear how player actions change Arthur's relationships.
He also took inspiration from the "pretty tough dudes" in his home town for John's personality" where is this exactly?
... instead of truly feeling like the characters" the word choice italicised here doesn't fit well with this sentence.
Rockstar decided to add letterboxing to the game's cutscenes" not 100% on how this fits into the paragraph.
The game's music regularly reacts ..." it would be nice to furnish an example here.
they had to "push it almost until you break it, and then you swing back"" push what exactly? Part of this quote could be paraphrased and explained better.
Pavlovich wanted the diverse sounds to add to the atmosphere without distracting the player" this is essentially already stated by Jackson in the first paragraph.
On hold for as long as necessary. That's it for now! CR4ZE (t • c) 08:17, 30 December 2019 (UTC)