Tekken (video game)

Tekken
PlayStation cover art
Developer(s)Namco
Publisher(s)Namco[a]
Director(s)Seiichi Ishii
Producer(s)Hajime Nakatani
Designer(s)Seiichi Ishii
Programmer(s)Masanori Yamada
Composer(s)
  • Yoshie Arakawa
  • Yoshie Takayanagi
  • Shinji Hosoe (PS)
  • Nobuyoshi Sano (PS)
SeriesTekken
Platform(s)
Release
  • Arcade
    PlayStation
    • JP: March 31, 1995
    • EU: November 7, 1995
    • NA: November 8, 1995
Genre(s)Fighting
Mode(s)Single-player, multiplayer
Arcade systemNamco System 11

Tekken (鉄拳) is a 1994 fighting game developed and published by Namco. It was originally released on arcades, then ported to the PlayStation home console in 1995. One of the earliest 3D polygon-based games of the genre, Tekken was Namco's answer to Virtua Fighter and was designed by Seiichi Ishii, who himself was also Virtua Fighter's designer when he worked at Sega previously.[3] The game was developed on the purpose-built low-cost System 11 board, based on PlayStation hardware.[4]

Plotwise, the game revolves around a tournament set up by Heihachi Mishima, who attempts to prove his power to his revenge-seeking son and protagonist, Kazuya. Tekken initially divided opinion regarding its presentation, character designs and unusual control system, which consisted of one button per limb.[5][6] However, following its home console port originally released in March 1995 — only the third 3D console fighter following the first Virtua Fighter and Battle Arena Toshinden — it quickly rose in popularity and eventually became a PlayStation best seller. It started the Tekken series, with a sequel, Tekken 2, coming later in 1995.[6]

  1. ^ a b Masumi Akagi. アーケードTVゲームリスト国内•海外編(1971-2005).
  2. ^ http://kakuge.info/k/history/ac.htm
  3. ^ Evenden, Ian (January 26, 2024). "Rule with an Iron Fist: how Tekken changed fighting games forever". Stuff. Retrieved August 28, 2024.
  4. ^ Cite error: The named reference Low cost was invoked but never defined (see the help page).
  5. ^ "Virtual Combat". Game On! USA. No. 2. Viz Media. 1996. p. 5.
  6. ^ a b "Full Motion". Game On! USA. No. 3. Viz Media. 1996. p. 72.


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