The Elder Scrolls III: Tribunal | |
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Developer(s) | Bethesda Game Studios |
Publisher(s) | Bethesda Softworks |
Producer(s) | Ashley Cheng |
Designer(s) | Ken Rolston |
Programmer(s) | Craig Walton |
Artist(s) | Matthew Carofano Christiane Meister |
Writer(s) | Gavin Carter Brian Chapin Mark E. Nelson |
Series | The Elder Scrolls |
Engine | Gamebryo |
Platform(s) | Microsoft Windows Xbox (GOTY Edition) |
Release |
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Genre(s) | Action role-playing |
Mode(s) | Single-player |
The Elder Scrolls III: Tribunal is an expansion for the role-playing video game The Elder Scrolls III: Morrowind by Bethesda Softworks, released on November 6, 2002. The first of two expansions released for Morrowind, Tribunal is set in Mournhold, the capital of the province of Morrowind, and a self-contained city disconnected from the original game. The central quests task the player to resolve the tensions between the King of Morrowind, Hlaalu Helseth, and the Living God Almalexia. The expansion includes quality of life additions, including alterations to the game's quest journal and map.
Developed following the release of Morrowind, Tribunal was based on earlier concepts and settings in The Elder Scrolls series. The developers aimed to create a self-contained experience that explored the characters and mythology of the 'Living Gods' of the Tribunal, a key element of the narrative in the original game. Upon release, Tribunal received positive reviews, with praise for its gameplay improvements, greater difficulty, and setting, and criticism directed to the linear and short nature of the expansion and ongoing technical issues with the game. The reception of Tribunal influenced the game's second expansion, The Elder Scrolls III: Bloodmoon, released in 2003.