The Granstream Saga | |
---|---|
Developer(s) | Shade[a] |
Publisher(s) | |
Director(s) | Koji Yokota |
Producer(s) | Ryoji Akagawa |
Designer(s) | Koji Yokota |
Writer(s) | Tomoyoshi Miyazaki Masami Ohkubo |
Composer(s) | Masanori Hikichi Miyoko Takaoka Takako Ochiai |
Platform(s) | PlayStation |
Release | |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
The Granstream Saga (グランストリーム伝紀, Guransutorīmu Denki) is an action role-playing game developed by Shade, a development team in Quintet and published by Sony Computer Entertainment for the PlayStation. It is an intended spiritual successor to their previous Super NES titles, Illusion of Gaia and Terranigma (involving Tomoyoshi Miyazaki and Masanori Hikichi).[4] The game was released in Japan in November 1997, North America in June 1998 by THQ and Europe in February 1999.[5]
The Granstream Saga is lauded as one of the first fully polygonal RPGs, as opposed to using polygonal characters with pre-rendered backgrounds, polygonal environments with scaling sprites, or other such combinations. The game features anime-style cutscenes by Production I.G. It is also somewhat unusual in that the characters the player meets in the game are faceless.
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