The Sims Bustin' Out | |
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Developer(s) | Maxis Griptonite Games (GBA) Ideaworks3D (NGE) |
Publisher(s) | EA Games |
Designer(s) | Sean Baity |
Writer(s) | Sean Baity |
Composer(s) | Jerry Martin |
Series | The Sims |
Platform(s) | N-Gage, PlayStation 2, Xbox, GameCube, Game Boy Advance |
Release | Game Boy Advance, GameCube, PS2, Xbox N-Gage |
Genre(s) | Social simulation game |
Mode(s) | Single-player, multiplayer |
The Sims Bustin' Out is a video game developed by Maxis and published by Electronic Arts in 2003 for the PlayStation 2, Xbox, GameCube, Game Boy Advance, and in 2004 for the N-Gage. It is the second title in The Sims console series and the first title not concurrently released on Windows PC.
It features the same 3D environment and engine the past game did but adds several features from The Sims expansion packs: Livin' Large, House Party, Hot Date, and Superstar. As the title suggests, Sims can get out of the house to visit other locations, such as Shiny Things Lab or Casa Caliente. There are two modes: Bust Out Mode, which has mission-based gameplay, and Freeplay Mode, which is open-ended gameplay much like the original The Sims PC game. The PlayStation 2 version once featured the option to play online; it was shut down on August 1, 2008, the same day The Sims Online shut down.
The Game Boy Advance and N-Gage version has its own storyline. The Game Boy Advance and Nintendo DS version of The Urbz: Sims in the City, released in 2004, serves as a sequel to this version.