Theme Park | |
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Developer(s) | Bullfrog Productions Krisalis Software (PS1 & Saturn) EA Japan (Nintendo DS) |
Publisher(s) | Bullfrog Productions Electronic Arts Mindscape (CD32) Ocean Software (Jaguar & PAL SNES) Domark (Sega Mega CD) |
Programmer(s) | Peter Molyneux Demis Hassabis |
Composer(s) | Russell Shaw |
Platform(s) | MS-DOS, Amiga, 3DO, Mega Drive/Genesis, Mega CD, Amiga CD32, Mac OS, Atari Jaguar, FM Towns, Sega Saturn, PlayStation, Super NES, PC-98, PC-88, X68000, Nintendo DS, iOS, Microsoft Windows |
Release | June 1994[1] |
Genre(s) | Construction and management sim |
Mode(s) | Single-player |
Theme Park is a construction and management simulation video game developed by Bullfrog Productions and published by Electronic Arts in 1994. The player designs and operates an amusement park, with the goal of making money and creating theme parks worldwide. The game is the first instalment in Bullfrog's Theme series and their Designer Series.
Development took about a year and a half, with the team aiming for as much realism as possible. Certain features, including multiplayer, were dropped. Over 15 million copies were sold, and ports for various games consoles were released, most in 1995. Theme Park received generally positive reviews. Reviewers praised the gameplay and humour, but criticised console ports for reasons such as lack of save or mouse support. The game received a Japanese localisation (in addition to normal Japanese releases), Shin Theme Park, released in 1997 for the Sega Saturn and Sony PlayStation, and remakes for the Nintendo DS and iOS, released in 2007 and 2011 respectively. Theme Hospital is Bullfrog's thematic successor to the game, and two direct sequels followed: Theme Park World (known as Sim Theme Park in some territories) and Theme Park Inc (also known as SimCoaster).