Third-person (video games)

Screenshot from the third-person shooter Dead Justice
An illustration of a protagonist whom a player controls and a tracking camera just behind, slightly above, and slightly facing down towards that character

In video games, third-person (also spelled third person) is a graphical perspective rendered from a fixed distance behind and slightly above the player character. This viewpoint allows players to see a more strongly characterized avatar and is most common in action games and action adventure games. Games with this perspective often make use of positional audio, where the volume of ambient sounds varies depending on the position of the avatar.[1]

  1. ^ Rollings, Andrew; Ernest Adams (2006). Fundamentals of Game Design. Prentice Hall. ISBN 9780131687479. Archived from the original on 17 February 2009. Retrieved 24 March 2009.