Thrust | |
---|---|
Publisher(s) | Superior Software Firebird |
Designer(s) | Jeremy C. Smith[1][2] |
Composer(s) | Rob Hubbard |
Platform(s) | BBC Micro, Acorn Electron, Amstrad CPC, Atari 8-bit, Atari ST, Commodore 16, Commodore 64, ZX Spectrum |
Release | May 1986 |
Genre(s) | Multidirectional shooter |
Mode(s) | Single-player |
Thrust is a 1986 video game programmed by Jeremy C. Smith (who later co-authored Exile) for the BBC Micro and published by Superior Software.[1][2] The player's aim is to manoeuvre a spaceship by rotating and thrusting, as it flies over a two-dimensional landscape and through caverns. The gameplay of Thrust was heavily inspired by Atari's Gravitar.[3]
Thrust was ported to the Commodore 64, Amstrad CPC, Atari 8-bit computers, Atari ST, Commodore 16/Plus 4, and ZX Spectrum. Firebird released a sequel, Thrust II, in 1988.[4][5]