TimeSplitters: Future Perfect

TimeSplitters: Future Perfect
Developer(s)Free Radical Design
Publisher(s)Electronic Arts[a]
Director(s)Stephen Ellis
David Doak
Programmer(s)Hasit Zala
Joe Moulding
Artist(s)Tristan Reidford
Writer(s)Andrew Lawson, James Cunliffe
Composer(s)Graeme Norgate
Christian Marcussen[2]
SeriesTimeSplitters
Platform(s)
ReleaseGameCube, PlayStation 2, Xbox
  • NA: 22 March 2005[1]
  • EU: 24 March 2005
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

TimeSplitters: Future Perfect is a 2005 first-person shooter video game developed by Free Radical Design and published by Electronic Arts for the GameCube, PlayStation 2 and Xbox video game consoles.

It is the third and final game in the TimeSplitters series, following TimeSplitters (2000) and TimeSplitters 2 (2002). The game features a single-player mode consisting of levels where the player assumes the role of Sergeant Cortez, a time-traveling marine from the 25th century, as he attempts to go to the past to save the future. The game also includes a range of multiplayer options, including cooperative gameplay during story mode. Online play was included in both the PlayStation 2 and Xbox versions, which has since been disabled.

  1. ^ Dubin, Jayson (March 22, 2005). "TimeSplitters Future Perfect Ships for PS2 and Xbox". GameZone. Retrieved January 5, 2024.
  2. ^ "Christian Marcussen - IMDb". Internet Movie Database. Retrieved 2 October 2015.


Cite error: There are <ref group=lower-alpha> tags or {{efn}} templates on this page, but the references will not show without a {{reflist|group=lower-alpha}} template or {{notelist}} template (see the help page).