Tom Clancy's Ghost Recon Wildlands | |
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Developer(s) | Ubisoft Paris Ubisoft Milan[2][a] |
Publisher(s) | Ubisoft |
Director(s) | Eric Couzian |
Producer(s) | Jean-François Capizzi |
Designer(s) |
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Programmer(s) |
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Artist(s) |
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Writer(s) |
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Composer(s) | Alain Johannes |
Series | Tom Clancy's Ghost Recon |
Engine | AnvilNext 2.0[3] |
Platform(s) | PlayStation 4 Windows Xbox One Xbox Series X|S Stadia |
Release | March 7, 2017 Stadia November 19, 2020[1] |
Genre(s) | Tactical shooter |
Mode(s) | Single-player, multiplayer |
Tom Clancy's Ghost Recon Wildlands is a third-person tactical shooter video game developed by Ubisoft Paris and Ubisoft Milan, and published by Ubisoft. It was released worldwide on March 7, 2017, for PlayStation 4, Windows, and Xbox One as the tenth installment in the Tom Clancy's Ghost Recon franchise and is the first game in the Ghost Recon series to feature an open world environment.
The game moves away from the futuristic setting introduced in Tom Clancy's Ghost Recon Advanced Warfighter[b] and instead features a setting similar to the original Tom Clancy's Ghost Recon. Ubisoft described it as one of the biggest open world games that they have published, with the game world including a wide variety of environments such as mountains, forests, deserts, and salt flats.
Tom Clancy's Ghost Recon Wildlands received generally mixed to positive reviews from critics. The game sold over 10 million units by March 2020. A sequel, Tom Clancy's Ghost Recon Breakpoint, was released on October 4, 2019.
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