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Tourist Trophy | |
---|---|
Developer(s) | Polyphony Digital |
Publisher(s) | Sony Computer Entertainment |
Director(s) | Takamasa Shichisawa |
Producer(s) | Kazunori Yamauchi |
Programmer(s) | Daisuke Takeuchi |
Artist(s) | Hiroki Imanishi |
Engine | Modified Gran Turismo 4 engine |
Platform(s) | PlayStation 2 |
Release | |
Genre(s) | Sim racing |
Mode(s) | Single-player, multiplayer |
Tourist Trophy (ツーリスト・トロフィー, Tsūrisuto Torofī) is a motorcycle racing video game developed by Polyphony Digital and published by Sony Computer Entertainment for the PlayStation 2. It is one of only four PS2 titles capable of 1080i output, another being Gran Turismo 4, the game engine of which is also used by Tourist Trophy.
Released in 2006, Tourist Trophy was first released in China on January 26, then in Japan on February 2. The North American version was released on April 4, with seven extra motorcycles, new riding gear, seven bonus background music tracks, enhanced visual effects, an exclusive "Semi-Pro Mode", and bike profiles. The game was launched in Australia on June 1, and in Europe the next day. The PAL version offered two additional motorcycles and five new BGM tracks from European artists Infadels, Vitalic and Hystereo.