Tyranny (video game)

Tyranny
Developer(s)Obsidian Entertainment
Publisher(s)Paradox Interactive
Director(s)Brian Heins
Producer(s)Matthew Singh
Programmer(s)Dan Spitzley
Artist(s)Brian Menze
Writer(s)Matt MacLean
Composer(s)Justin Bell
EngineUnity
Platform(s)
ReleaseNovember 10, 2016
Genre(s)Role-playing
Mode(s)Single-player

Tyranny is a role-playing video game developed by Obsidian Entertainment and published by Paradox Interactive. The game was released for Microsoft Windows, OS X, and Linux on November 10, 2016.

While not a sequel, Tyranny builds upon the gameplay and engine used in Obsidian's previous title Pillars of Eternity, allowing the developers to spend more time on crafting a game where player choices have a more meaningful effect on the game's story. The game starts after the evil overlord Kyros has already conquered the world, and where the player-character, a Fatebinder, is one of the higher-ranked members in Kyros' power structure. As a Fatebinder, the player must travel the world to help restore order after Kyros' victory, and make decisions on how to handle the various factions of survivors, which can affect what companions, spells, and abilities the player may select from.