Ultima: Runes of Virtue | |
---|---|
Developer(s) | Origin Systems |
Publisher(s) |
|
Producer(s) | Jeff Johannigman (I) Alan Gardner (II) |
Designer(s) | David Shapiro (I) Gary Scott Smith (I & II) |
Artist(s) | Amanda Dee, Denis Loubet (I) Terry Manderfeld (II') |
Composer(s) | Amanda Dee, George Sanger (I) Marc Schafgen, Martin Galway (II) |
Series | Ultima |
Platform(s) | Game Boy (I, II), SNES (II) |
Release | Game BoySNES |
Genre(s) | Role-playing |
Mode(s) | Single-player Multiplayer (GB only) |
Ultima: Runes of Virtue is a two-part video game series. It is a spin-off from the Ultima series. Ultima: Runes of Virtue was released for the Game Boy in 1991 and Ultima: Runes of Virtue II was released for the Game Boy in 1993 and the Super Nintendo Entertainment System in 1994. Runes of Virtue is Richard Garriott's favorite non-PC Ultima game because it was built from the ground up as a Game Boy game, unlike previous console Ultima games which were ports from the PC.[2]
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