Ultima IX: Ascension | |
---|---|
Developer(s) | Origin Systems |
Publisher(s) | Electronic Arts |
Director(s) | Richard Garriott |
Producer(s) | Eric Lux |
Designer(s) | Seth Mendelsohn[3] |
Programmer(s) | Bill Randolph |
Artist(s) | Scott Jones |
Writer(s) | Brian Martin Michael Morlan |
Composer(s) | George Oldziey |
Series | Ultima |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Role-playing |
Mode(s) | Single player |
Ultima IX: Ascension is a 1999 role-playing video game developed by Origin Systems and published by Electronic Arts for Microsoft Windows. It is the ninth and final main installment of the Ultima series.
It takes place after the Avatar's escape from Pagan, where he is transported back to Britannia for one final battle with the Guardian, who is increasingly ruining the physical and moral fabric of that land by the use of eight columns. The Avatar must fight his way to the runes of virtue found in each of the columns, and cleanse them in the shrines of Virtue, then face off against the Guardian himself.
The game received mixed reviews from critics, with significant criticism on its lack of polish and disregard for previous installments in the series, though the gameplay received praise.