Ultima VII Part Two: Serpent Isle

Ultima VII Part Two: Serpent Isle
Developer(s)Origin Systems
Publisher(s)Origin Systems
Director(s)
Producer(s)Warren Spector
Designer(s)Bill Armintrout
Writer(s)
Composer(s)
SeriesUltima
Platform(s)MS-DOS
ReleaseMarch 25, 1993
Genre(s)Role-playing game
Mode(s)Single player

Ultima VII Part Two: Serpent Isle is a role-playing video game released in 1993 as part of the core Ultima series, its story beginning eighteen months after the conclusion of Ultima VII: The Black Gate. In Serpent Isle, the Avatar follows Batlin to the eponymous land called Serpent Isle, finding three city-states founded by those who left Britannia generations before and ancient ruins from a still-older lost civilization that was there long before them.

This is the first game in the main Ultima series to take place in its entirety outside Britannia as it has been known since Ultima III. It is also more linear than the earlier parts—unlike the earlier games, where the order in which quests were completed was of little concern, the new approach makes it possible to give the game a more carefully plotted storyline, while at the same time somewhat limiting the player's choice.[2] Additionally, there are few optional sub-quests; every objective somehow ties into the main quest.

  1. ^ Just Who Is BILL ARMINTROUT? // The Miniatures Page
  2. ^ MobyGames: Ultima VII: Part Two - Serpent Isle, [1], Retrieved 18 December 2009.