Ultima VII Part Two: Serpent Isle | |
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Developer(s) | Origin Systems |
Publisher(s) | Origin Systems |
Director(s) |
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Producer(s) | Warren Spector |
Designer(s) | Bill Armintrout |
Writer(s) |
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Composer(s) |
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Series | Ultima |
Platform(s) | MS-DOS |
Release | March 25, 1993 |
Genre(s) | Role-playing game |
Mode(s) | Single player |
Ultima VII Part Two: Serpent Isle is a role-playing video game released in 1993 as part of the core Ultima series, its story beginning eighteen months after the conclusion of Ultima VII: The Black Gate. In Serpent Isle, the Avatar follows Batlin to the eponymous land called Serpent Isle, finding three city-states founded by those who left Britannia generations before and ancient ruins from a still-older lost civilization that was there long before them.
This is the first game in the main Ultima series to take place in its entirety outside Britannia as it has been known since Ultima III. It is also more linear than the earlier parts—unlike the earlier games, where the order in which quests were completed was of little concern, the new approach makes it possible to give the game a more carefully plotted storyline, while at the same time somewhat limiting the player's choice.[2] Additionally, there are few optional sub-quests; every objective somehow ties into the main quest.