Uncharted: Golden Abyss | |
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Developer(s) | Bend Studio |
Publisher(s) | Sony Computer Entertainment |
Director(s) | John Garvin |
Producer(s) | Gerald Harrison |
Designer(s) | Ron Allen |
Artist(s) | Gregory Callahan |
Writer(s) | John Garvin |
Composer(s) | Clint Bajakian |
Series | Uncharted |
Platform(s) | PlayStation Vita |
Release | |
Genre(s) | Action-adventure, third-person shooter |
Mode(s) | Single-player |
Uncharted: Golden Abyss is a 2011 action-adventure game developed by Bend Studio and published by Sony Computer Entertainment as a launch title for the PlayStation Vita. A spin-off of the Uncharted series, the game was released in Japan in 2011, and in other regions in 2012. Golden Abyss is a prequel to the series, taking place before the events of Uncharted: Drake's Fortune. The story revolves around adventurer-treasure hunter Nathan Drake as he becomes involved in a search for the lost city of Quivira and is aided by fellow treasure hunter Marisa Chase. Gameplay combines action-adventure with platforming elements, with players solving puzzles and fighting enemies using cover-based third-person shooting.
Concept work for Golden Abyss began in 2008, when Sony asked Bend Studio to develop a new Uncharted as a console launch title. Due to the changing specifications of the Vita, much of the early development was done using PlayStation 3 hardware. The entire project was overseen by original developer Naughty Dog, with Bend Studio receiving assets from the first two Uncharted titles and getting access to their motion capture facilities. John Garvin was both director and scriptwriter, the latter under the supervision of main series writer Amy Hennig. Hennig also ensured the return of Nolan North as Drake.
The game was revealed in January 2011 alongside the Vita. Golden Abyss debuted to strong sales and generally positive critical reception. Journalists praised its graphics, voice performances, and recreation of Uncharted gameplay on the platform. Criticism focused on its storyline and implementation of Vita-specific controls. To date, the game remains exclusive to the platform, as it was left out of the PlayStation 4's Uncharted: The Nathan Drake Collection due to the standalone nature of its narrative.