User:Mike Cline/USCAN Working Group Drafts/Guiding Precepts

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  1. ^ Warden, John A. III (2002), "Guiding Precepts", Winning in FastTime: Harness the Competitive Advantage of Prometheus in Business and Life, Montgomery, Alabama: Venturist Publishing, pp. 77–89, ISBN 978-0-9711591-4-3
  2. ^ "Left to their own devices, people will behave in remarkably different ways and what seems bizarre behavior to one person may appear quite normal and proper to another. If an organization wants to channel behavior in a certain way, it needs to be explicit about what behavior it wants. In other words, it needs to have Guiding Precepts. Guiding Precepts tell the people in an organization what they should and should not do and the reasons behind either. To get the highest level of acceptance and adherence, Guiding Precepts should be developed (or discussed extensively after the fact) in an Open Planning environment." Warden, John A. III (2008), Strategic Thinking and Planning: A Concept Summary of Strategy and the Prometheus Process, Montgomery, Alabama: Venturist Publishing, p. 28, ISBN 978-0-9817946-0-0