Venetian Blinds | |
---|---|
Developer(s) | David Crane Bob Whitehead |
Publisher(s) | Activision |
Platform(s) | Atari 2600 (initial) Windows, macOS, Game Boy Advance, Xbox 360, Windows Phone 7 (later ports) |
Release | 2003 | (public release)
Genre(s) | Simulation |
Venetian Blinds is a simulation video game developed by Activision co-founders David Crane and Bob Whitehead for the Atari 2600. The game simulates the raising and lowering of Venetian blinds on a window, and was facetiously presented as a technology demonstration of Whitehead's graphical programming technique of the same name, although it does not use the technique.[1]
Venetian Blinds was created as a tongue-in-cheek in-joke in 1982 relating to a then-ongoing lawsuit between Activision and Atari, Inc. about use of Whitehead's Venetian blinds technique. It was not released publicly until 2003, as part of Activision Anthology for Windows, macOS, and Game Boy Advance. It was later released in 2010 through the Game Room retrogaming service for Windows, Xbox 360, and Windows Phone 7.